Who said crime doesn’t pay?

After painting the core models from the starter, painting the voices to lead them, and making custom bases, it was time to round out the villains team. I needed a Support model, and while I have other indie supports, I got them in trade and they were previously painted. Instead of going through the steps to strip them, I decided to go with the cyber entity called Vector, a neutral character. After that, it was less of a decision on the game role, and more what cool other models I had. I needed a 1-level model to have a full 12-level line-up. The second model from Vector’s set was Kitty Cheshire, the stranger from the Other Side. I might as well paint her to complete the duo, as they were the very first models I ever bought for the game. It was about time I got some colour on them.

Cro Mag original art, by Pulp Monster

This gave me a whole team worth of Supremes. However, it was missing the single most important piece I consider in any Pulp City game: a model that interacts with terrain, either by throwing it, or slamming it into opponents in melee! In came the giant cave man, Cro Mag. The only thing left at that point was to add some Minions, as 100 Voices painted last week could bring some with him. Looking at my collection of henchmen, the cool little dino Mutant Mobsters were the obvious choice.

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A booming “Ahoy mateys!”

This week was my birthday. We had a fun family night, with good food and a new boardgame with the kids, the incredibly cute Flamecraft. It was a good time. I  recommend trying the game if you like simpler euros, and my daughter, who loves cute things and dragons, gives it a big thumbs up too.

Birthdays often go hand in hand with gifts. For hobbyist, they sometime relate to the hobby. One such gift my sweet wife once gave me is the huge Pirate Giant from Black Scorpion Miniatures. It is an impressive piece, and I dreaded painting it and not doing it justice, so I postponed the project. Well, after more than a decade, I took the plunge around the same time last year and put the brush to it. So lets look back!

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The voices of evil

To direct the merry band of Pulp City villains I started last month, I needed a Leader. Luckily, I’ve been able to get my hand on 100 Voices and his Voicelings recently, after trying to find them for years. As an indie Leader, he’s a perfect match for my rag tag group of criminals. And his henchmen just work so well with him, both thematically and in game, that I had to paint them together.

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A villain’s beginning

I started tracking my painting and my playing about 6 years ago.  I don’t track wins, or much other info, mainly just the games and who I played with. I find it interesting, and it gives me pointers to what I should get to the table again. Looking at the file, the only game I played every of those years is Pulp City. That is only fitting for my favourite game.

Late last year, I decided to expand my options, as my only painted models were for the A.R.C. faction (the Ape Revolution Committee), and some civilians for the scenarios. I decided to start by painting the indie models from the two alignment starters. I did paint Tekkna for the heroes, but to change things up, I followed that with the villains. I got 2 of them painted before the new year, Aurelius and Anansi, but without their bases though.

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Casanii dwelling

Back in 2019, when I was still posting semi-regularly, I got into a terrain challenge, and I even published a couple entries I made, a ruined temple and a cabbage farm. The first piece that I made but I didn’t get to share was for the game Anyaral, the world of Twilight. It’s for the Casanii faction, for which I don’t even have a force, but I felt inspired by their look and theme.

I don’t remember the exact prompt we had to build toward, but it was  quite simple, something like “building”. I made multiple sketches to make a small village, but the piece for the challenge was a single large dwelling. I don’t have all my pictures from back then, but I’ve gathered some I had not erased, or that I had published on Twitter.

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Yokozuna’s Revenge

Our group got into Bushido just at the start of the pandemic. It limited our playing capabilities, but offered us time to get our models painted, at least. I painted my whole first faction, the Open Rebellion box, before even having a game, which is kind of new for me. Since then, I got in a new sub-faction, the butos of the Silvermoon Trading Syndicate, a kind of yakuza-like crime group. I got those painted in the last few weeks, and I’m quite pleased with them, especially with the challenge of the tattoo work.

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Craft-off – Carol’s cabbage farm

My Ruined forest temple last month ended up winning the judges’ votes 3 to 2, and moved forward to this month’s round.  It was really close based on the judges’ commentaries, and could have gone both ways. That’s always nice in a friendly competition. It was also great to have the opportunity to read judges’ notes!

For October, my imposed theme was “farm“. I struggled with that theme more than the previous months. One personal goal I gave myself was to make terrain that I could use in games, and nothing was really coming to mind early on. Eventually, after painting Laios, I went through my shelf of games again, and a bright light popped up. I would build a rabbit-run cabbage farm for Burrows and Badgers! That would be a good incentive to finally work on those minis.

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Laios

I was recently contacted to paint a large scale model from Delicious in Dungeon (also known as Dungeon Meshi), a manga I hadn’t heard about at that point. The model is a large resin garage kit, at an unspecified scale, of the main character Laios. The kit is from the Charagumin line by Volks.

This was my first time working on such a big  piece, at least scale-wise. It was fun to work with metallic paints, as natural light and reflection work better with a large piece like that than our usual 28-32mm gaming miniatures. It was also a good practice for my airbrush skills.

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Craft-off – Ruined forest temple

Earlier this year, I decided to join a terrain building challenge, the Rogue Sculpts Craft-Off Competition. The gist of it is, each month, all participants are paired up, and each pair is given a random theme. At the end of the month, a panel of judges reviews the work from each pair, and the winner gets to advance to the next round. Rince and repeat, until there is only one, Highlander style.

This month, the theme I got was “Ruined temple”. I did a sketch of a forest temple for Endless: Fantasy Tactics a while ago, and it was the perfect time to work on that project. Unfortunately, I could only start late in the month, so I had to reduce the scale of my piece. I ended up doing an 8 by 8 squares board, the quarter of a full EFT board. When I get more time, I can build the other parts, especially as the rest of it is easier and simpler.

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Showcase – 28mm warplanes

Last year, I painted historical tanks for 3D Wargaming, a local 3d designer, to help promote his new line. This year, he launched a new Kickstarter project, but this time for warplanes, and I had once again the chance to paint some of his demo models.

I said planes, but it is really more of a mixe of different models that fly. Three planes, a giant rocket and a flying bomb. They have more rounded surfaces, which made them a bit harder to paint then the tanks, as the 3d layers are showing a bit more than on the flat panels of the threaded vehicles. I missed the heavy weathering that tanks required, compared to comparatively to the cleaner vehicles that planes are. Hopefully, I will have other wheeled/threaded vehicles to work on in the near future. Continue reading “Showcase – 28mm warplanes”