Dark Object

The always productive Kawe from Westfalia Miniatures has just launched a new crowdfunding project for a sombre and gritty sci-fi game, and the models that go with it: Dark Object. I had the pleasure of painting a set of the preview models for it, so let’s take a look at them!

The models were hand-sculpted by Boris Woloszyn. He’s an amazing sculptor, and do really well with dark and moody subjects like this set, but you should check his previous work with Westfalia, as there are a lot of really nice pieces from him in the catalogue. The models are cast in resin, and have sharp details. Some of the pieces are quite thin, so progress with patience in the cleaning and assembly, not to break anything.

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The army of Arbonte is Growing

Over the last month, I started working on my second Nemesis faction, the Rocavivas, as I mentioned in the last post, cleaning, assembling and priming them. However, I’m not sure yet on the colour scheme or basing, so I decided to continue painting the other Orphans I already had prepared, to keep the motivation going.

These new additions round out my small force quite well in terms of gaming diversity, and also continue the theme of having an extremely colourful warband. Luckily, the forest bases tie them up together visually.

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Delta Station

I don’t do much commission work anymore, but I was recently contacted to paint a small line of civilian sci-fi models. The project was interesting and small enough to be manageable, so I took the plunge.

The models are from Wyrm Forge, to be released in an upcoming crowdfunding project on Kickstarter. You can register to be notified of the launch. The models were hand sculpted, and they have an old school sci-fi vibe to them.  The look I was asked for was “colourful 70s sci-fi”. I made a colour montage board for it, that you can see below, and followed the mood.

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The orphans of Arbonte

Back in 2012-2013, I bought into Nemesis, by the Spanish company Zenit Miniatures. What really sold it to me was the Orphans faction, a group of unaging kids disguising themselves as insects, protecting the living forest Arbonte. I painted a single model back then, one of the Mantis, for a painting contest, but the lack of opponents, combined with other priorities, relegated them to the back of the pile.

Flash forward to last month. I was doing some digging in my pile of opportunities, to clear out and sell some projects I now know I won’t get to, or lost interest into, when I stumbled upon the box containing my Nemesis models. Being between projects, and wanting to paint something colourful, I decided to get them out again, and finally paint enough to try out the game. It just took a decade to get back to it…

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The Doctor and the Assassin

Last December, before the start of my recent painting slump, I finished the year with two new models for Carnevale, after also painting a good amount of terrain. The first was an addition to the Guild in the form of a Rialto Assassin, to add power and range to my mainly tradesmen collection.

The second model is a female Plage Doctor, a start for a small second faction. That limited edition model is such a beauty that I had ordered her at first just to paint. However, after some games, I liked the game enough to grab a starter for The Doctors to have options and maybe give demos.

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People of Venice, unite under the protection of the Guild

I have been aware of Carnevale for some time, but never really put much thought into it until earlier this year. Strangely, it’s terrain that gave me the initial spark. After seeing a crowdfunding project for Venetian terrain, Waterspire, I looked back at the game and enjoyed the minis and theme more than I remembered. And then I took a look at the rules, and just loved how dynamic the movement system felt, with free jumps, parkour, 3d terrain fully integral to the game, including jumping from rooftops and swimming in canals, etc. So I got myself a starter and some extra minis to try out the game.

The project took a bit longer to ramp up than I would have like, as other priorities came up first in the painting queue, amongst other things. One of the hurdles was how to base the models. In the end, we opted to use the texture from the floor tiles of the Waterspire project and make base toppers, so the models would fit with the eventual streets we might print. They are a bit tall to my taste, but thinner toppers might have warped during printing, and I didn’t want to file that much resin in a room I share with the kids.

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Pox and dirt in the grim dark future

If you go back a decade or two, I was primarily a Games Workshop games player. Mainly Warhammer Fantasy Battles, but I did play some Warhammer 40,000 too. Since, I have switched to mostly skirmish games, requiring fewer models and playing space, but once in a while, I jump back in. It happened last year with Fantasy and my zombie pirates army, but the most recent occurrence is with 40k and its new 10th edition.

Death Guard badge, © Games Workshop

It’s getting talked a lot in our gaming group, and I do like the blank slate that comes with all new simplified armies when they fully reboot their systems. I already had some Death Guards painted from the Conquest magazine subscription we got for my son (he took the Ultramarines side), and the small new format Combat Patrol made for a good target to get playing fast and try out the new system. It was the time to get some more baddies painted.

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Minions aplenty

Pulp City is always close to my mind, either to play, paint or work on. Case in point, I have been working on a small narrative campaign for our local group, but Summer (the season, not the journalist) got in the way. I’ll come back to this later, for now is time to talk painting!

As I did a whole team of villains earlier this year, I did not want to tackle something as big between other games’ projects. Looking at my pile of opportunities, my remaining generic minions jumped out as the perfect quick task. I added some scatter terrain pieces to the queue, as I got some already primed.

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That hippo was hungry

I have been eyeing The Drowned Earth for a while. To be honest though, that is true for a lot of games. 😉 I have not jumped in yet, but I did get the chance to paint one model of their range, the joyful hippo man Mattiu. It was given to me by Mac, one of the host of the Indie Invasion podcast, which I recommend if you enjoy indie games and a positive view of the hobby.

The game setting is cool, the miniatures are superb, and when you add the amazing boards full of colourful jungles and DINOSAURS(!), it’s hard not to be interested.

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Trading in the argoran waste

Well, I had good intentions at the start of the year, but I might have set my release pace a tad high, and found it hard to publish weekly. When you combine that with a dip into console gaming (Zelda’s Breath of the Wild on Switch) and general hobby slowdown, it partly explains the last few months of silence. It’s not that I haven’t done any, but nothing really meaningful, a lot of cleaning and sorting, and also quite a lot of prepping models. I’ll try and go back to post some of the stuff from the gap, but there isn’t that much to show, so it won’t take long.

What got me painting again, though, was the possibility of a game of Anyaral, the World of Twilight. We’ve already played the first book scenario with my friend Paul earlier this year, and we had a chance to play the second one this weekend. This was all I needed to paint the last few models I was missing for it, and off I went with the airbrush and palette!

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